![]() ![]() There is also some jank to do with the horse you receive at the start of the game. The game currently lacks the ability to rebind keys, which is always a no-no for PC games. I saw no crashes or major bugs, but there is still certainly room for improvement. As it stands now the game seems to be in a stable state, with solid sound design and deep video options. King's Bounty 2 is expected to launch in about a month. Just don't go in expecting a true open-world game that lets you try to reach everything you see on screen. There are discoverable fast travel locations as well. It's a bit more linear than I was expecting, with the game generally presenting a main road with a few branching paths here and there. These generally add something to the lore of the game and also provide you with gear, treasure, and experience.ĭespite the two quite different ways the game is delivered - third-person exploration with voiced dialogue and hex-style turn-based combat - everything seems to fit together fairly well. There is the main quest that sort of carries on naturally, but there are also a bunch of random side quests you can find around the world. Right from the start the game drops you into the heart of an unfolding story that involves an attempted assassination and a crumbling monarchy. In terms of backstory and lore-building, there are tons of notes, plaques, books, and extra lines of dialogue with random NPCs to fill you in. You start out with hardly anything, of course, but I can see how the variety will have people carefully choosing their five units before each battle once they're further into the game. As for your army, you can have up to five squads or units on the go at once, with an unlimited number in reserve ready to fight. These spells can be researched, found, or upgraded, and it seems like all characters can use magic to some extent. While your hero can't fight directly from one of the hexes, they can aid the army's units with spells. I tried going head-on with some tougher enemies, ignoring any strategy, and was quickly shown the error of my ways. With wait, defend, counterattack, zones of control, healing, buffs, and debuffs, there is a significant amount of depth to combat. While the melee attacks are fairly straightforward, the spells you can unleash from your book of magic look fantastic. ![]() You might be in a snow-covered forest for one fight, with the next one in the ruins of a castle. You're not just battling on an open field each time. Battle areas seem to all be carefully crafted, which makes all the ones I saw seem varied enough to remain fresh. You will need to plan carefully to beat tougher enemies.Īnd once a battle starts, the game moves you to an overhead camera that you can pan, zoom, and rotate for a clear view of the fight no matter what. The combat in King's Bounty 2 is a lot deeper than it seems at first glance. The gear you find shows up on your character, buildings you explore feel either abandoned and creepy or cozy and lived-in, and the puzzles don't feel out of place or shoehorned in just for the sake of it. No matter which part of the game in which you're currently partaking, the level of detail is high. At other times it feels like Civilization, with your individual squads of units taking turns attacking or defending on a hex grid. At times it feels a bit like Skyrim as you run around finding treasure, meeting new characters, and solving basic puzzles, except with a more linear flavor. King's Bounty 2 splits your time between third-person exploration and turn-based, hex-style combat. People can change! A mix of third-person exploration and turn-based combat It's a system that makes your choices matter from the very start, but I hope it doesn't completely cement players into a certain playstyle. Eventually these ideals, if built up enough, will cause the character to become set in their ways so much that they won't be able to act against how they've been acting all game. But no matter what, one of my ideals received a bit of attention. It wasn't an easy decision, and I still don't know if I made the right choice. One early side quest I took on had me choosing sides between humans and dwarves, each with their own good argument. It's essentially the game's tech tree, and it seems like it can be reset if you make a mistake or need to change course partway through the game. Each ideal also has a number of talents associated with it that can be leveled up as your character gains experience. Order, anarchy, power, and finesse influence the game at all times, and quests will often end up bolstering one of these ideals. Speaking on ideals, there are four of them in the game that level up as you play and make decisions. Source: 1C Entertainment (Image credit: Source: 1C Entertainment) ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |